Game Dev Studio
A management sim: make hit games, beat rival studios and grow from a garage to a campus.
I'm a software developer who builds Android apps, games and handy tools. This is where I put the things I make.
A management sim: make hit games, beat rival studios and grow from a garage to a campus.
Short, sharp arcade Grand Prix races on pixel-3D circuits. One thumb steers; cut the corners.
Coming soonOne-thumb arcade rally: long special stages on gravel, snow, sand and tarmac, with a co-driver calling every bend.
Coming soon to Google Play
Be a hole in the street. Swallow cars, houses and towers until you rule the city.
A path-drawing puzzle: one line through every cell, numbers in order. Daily puzzles, a ladder of worlds and endless mode.
A construction tycoon: haggle with landowners, raise apartment blocks, then sell or rent out the units.
Create, store and back up the keystores that sign your Android apps, right on your phone. No computer or keytool needed.
A small pixel cat that lives on the Windows taskbar: it walks, naps, pounces on your mouse and nudges you to take breaks.

Agile project management and issue tracking: boards, sprints, releases and ⌘K search.

Book shared test deployments so no two people use the same one at once, with SSO and release notifications.

Explore a folder of log files the way Grafana Explore works with Loki, with a LogQL-style query and log4j pattern support.
A drop-in library that opens a Loggers window inside Kotlin/JavaFX apps to change log levels at runtime.
I like small, polished projects that ship. Most of my work is on GitHub; bug reports and ideas for any of my apps are welcome there as issues.